The objectives for the project are to:
- Design and model an active, learner-centered teaching approach for engaging secondary school students into STEAM related projects through holography
- Encourage integration of Art + Design in STEM and combine disciplines which have been isolated from one another under the traditional educational model
- Motivate and enhance secondary school students’ interest in STEAM related disciplines and careers by engaging them in creative and hands-on learning experiences in holography
- Enable the making of holograms outside scientific labs in makeshift locations such as the school classrooms or any other educational sites.
- Enact activities and workshops that promote the professional development of the teachers in STEAM teaching
- Create OERs that will support school community members to apply the Holomakers learning intervention
- Build synergies among schools, academia, research and innovation groups towards creative and meaningful engagement in STEAM education