The objectives for the project are to:

  • Design and model an active, learner-centered teaching approach for engaging secondary school students into STEAM related projects through holography
  • Encourage integration of Art + Design in STEM and combine disciplines which have been isolated from one another under the traditional educational model
  • Motivate and enhance secondary school students’ interest in STEAM related disciplines and careers by engaging them in creative and hands-on learning experiences in holography
  • Enable the making of holograms outside scientific labs in makeshift locations such as the school classrooms or any other educational sites.
  • Enact activities and workshops that promote the professional development of the teachers in STEAM teaching
  • Create OERs that will support school community members to apply the Holomakers learning intervention
  • Build synergies among schools, academia, research and innovation groups towards creative and meaningful engagement in STEAM education